[h1]7. Magic[/h1]

In Amberland, only those born with natural magical talent can use magic unless they turn to sorcery and borrow powers from dark forces.

[b]Who can use magic[/b]

Wizards and Healers are dedicated magic users with the highest magical capabilities.

Bards and Archers are hybrids between a fighter and a magic user. They can use magic quite well while having decent melee capabilities, but their magic can't reach the same level as dedicated magic users.

In addition, Elves and Half Elves have access to racially specific magic. Elves have two healing spells, and Half Elves have one healing spell. These spells can be used regardless of class, so a Warrior elf can act as a backup healer. However, these spells are not too powerful compared to Healer's magic, yet can be useful in many cases, especially since they have very low Arcane requirements.

[b]Arcane & Spells Mastery Levels[/b]

New spells are unlocked on level up based on the character's class, but it does not mean you can use them right away. You need a certain amount of Arcane, which determines your overall magic power.

Each spell has five mastery levels, and to use a spell, you need to reach at least the first mastery level. Each spell also has a certain Arcane requirement to reach the next level of the spell's mastery.

Mastery levels determine the power of the spell or the casting cost, sometimes both. For example, Fireball at mastery level 5 deals more damage and costs fewer Magic Points than at mastery level 1.

[b]Casting spells[/b]

To cast a spell, you need to have unlocked the spell (level up), have sufficient Arcane (minimum for mastery level 1), and have sufficient Magic Points, which are depleted upon casting a spell.

Some spells can only be used during combat.

[b]How to increase Arcane[/b]

Since Arcane is the major limiting factor in determining what kind of spells you can use and how powerful those spells are, it's crucial for a magic user to have it as high as possible.

Arcane can be increased by investing in Knowledge, leveling up (especially dedicated magic users like Wizards and Healers get the biggest bonus to Arcane from leveling), and by using equipment with an Arcane bonus.

[b]How to increase Magic Points[/b]

Magic Points are depleted upon casting spells and replenished upon resting.

To increase the maximum number of Magic Points, you can invest in Willpower or level up. Alternatively, you can focus on Arcane, which reduces the cost in Magic Points for some spells.